Gamification has been a part of education for as long as I can remember. Even long before the days of projectors, smart boards, and school-issued student devices, we had spelling bees and the all-favorite index-card-covered blackboard Jeopardy.
In general, students love a little competition. Humans have a natural desire to win. And there are countless ways to incorporate gaming elements into your curriculum and lesson planning. Gamification can be used to introduce a new concept, practice content skills, or review material for an upcoming assessment.
Classroom gamification has many benefits, including the following (adapted from “Gamification: What Is It & How Can You Use It?” True Education Partnerships):
As a caution, you always want to be sure the students are clear that learning is the main goal. You will always have students who are more interested in winning than in the material, so it can take a little redirection here and there. Healthy competition is a good thing.
Balancing the size of competitors throughout the year is important as well (a “team” can range from half a class all the way down to a single person competing against his/her peers–or even competing against themselves).
No-Tech (Pros: free, low-prep or no-prep)
- Trashketball
- Headbands
- Star Smiley Snow
- Scattegories
- Family Feud
- Musical Chairs
- Twenty questions (using content-related objects, events, or people)
- Charades (using content-related objects, events, or people)
![Screenshot 2023-04-25 at 12.34.42 AM Screenshot 2023-04-25 at 12.34.42 AM](https://everyteachereveryday.kinf.org/wp-content/uploads/sites/2/2023/04/Screenshot-2023-04-25-at-12.34.42-AM.png)
Tech-Related Gaming (Pros: can be used at home for additional review/practice, can be paired in partners, working in small groups, or even individuals competing against themselves)
- Kahoot
- Blooket
- Quizziz
- JeopardyLabs
- Quizlet
- Create an online scavenger hunt to get students researching information.
Just for Fun (brain breaks, setting a relaxed tone before a test, indoor recess, leftover 10 minutes in class)
- Look Up Look Down
- Rock-Paper-Scissors Tournament
- Would you rather (Tip: Designate a “continuum” of sorts across the classroom so students are up and moving to answer. Bous: This could actually be a great learning tool to jump-start debate skills.)
- The Atom Game
- Silent Ball
What are some of your go-to games for student learning?
Share this post!